are much more valuable, as well as editing companion scripts to ensure that they no longer heal after combat - making stimpaks even more important. Things ranging from making misc items have better weights based off their Fallout 4 equivalents (tin cans are 0.1 instead of that retarded 1 pound) which makes collecting junk much more viable, to disabling food healing via PN and sleeping healing crippled limbs so that stimpaks, doctors bags and healing poultices etc. ![]() I've also got a merged plugins esp which has combined at least 50-75 other minor mods and whatnot. Only issue is that now I can only edit this plugin in FNVEdit since the GECK doesn't seem to want to load the plugin anymore, even with the GECK Extender. I also tweaked it so that the Strip is no longer so dark at night, returning the light levels to slightly brighter than vanilla - those lights are meant to be bright yo. Going for an independent Vegas this playthrough, so after I gank Mr House I'm going to install Run the Lucky 38, will be great to see the cocktail lounge in all its glory. Hell, sometimes I just run around the cocktail lounge just to look at the lighting. Since RWL already modified worldspaces I also decided to change the Lucky 38 worldspace to use the unused Lucky 38 climate since it also fixes the issue of rain inside the Lucky 38, the mod on the nexus which does the same thing has plenty of preview images that look quite beautiful if you want to check it out. I've also got a modified version of TTW RWL that has a chance for Honest Hearts' rain to appear, since I didn't want the bells and whistles of Nevada Skies. I managed to extract PUBG's gun sounds from the game files themselves and use PUBG's VSS audio for this mod, too bad there's no cheek pad attachment for the Millenia VSS. ![]() My only gripe is that the mod author seems to have left the mod for good, as I've asked if it was possible to make recoil affected by what gun you're using too - plasma weapons have more kick than lasers and I thought it would've been great to be able to replicate that.Īlso my time in PUBG exposed me to the dank VSS, I have become unhealthily obsessed with that gun, and installed Millenia's VSS mod as a standalone plugin in my load order. With the doubled recoil values, using a minigun would be quite interesting. I tried out Immersive Recoil but switched back to Realistic Recoil because Immersive's recoil only towards the 1 o clock position on the screen in a very predictable fashion, whereas Realistic was quite random. 22 LR would end up recoiling downwards lol. Realistic Recoil's base values for ammo types were too low in my opinion, so I doubled almost every single one and made sure recoil values were greater than 1 as it seems to be based on a multiplier, and certain ammo types with 0.xx recoil values like. When it comes to gunplay, since I've been somewhat accepting of the vanilla anims, I just use the ironsights camera recoil removal mod and combine it with Realistic Recoil, and after playing PUBG for a while, despite its bugginess I felt that the gun mechanics in that game were wonderful, the way they handled recoil and spread and whatnot. Disabled the knockdown effects since it can break certain NPCs like turrets, and kept enhanced detection and scripted AI settings at vanilla/off so it wouldn't break Cover Stealth and Liberty Prime. I use a heavily tweaked version of PN in my existing game which has its custom combat styles removed, and a really annoying visor effect removed too (switching between 1st and 3rd person while wearing a T-51b helmet was aids), as well as a TTW patch for PN made by the one and only RoyBatty which has long since been taken down with the release of 3.2. Insurgency's AR15 pattern reloads wouldn't look too bad with the Assault Carbine and similar pattern guns. Personally I've never been a fan of the various animation packs out there, I've always wanted something like a Vanilla UI+ equivalent of animation packs - something that makes reload times longer without looking too tacticool/over the top or dare I say it, unrealistic e.g. I'm actually still running 2.9.4 because I've completed a fair bit of the game for that particular character, so I'm just waiting on the Rivet City Realignment and New Vegas Uncut merged for 3.2. Highly recommend this list if you want something close to what a remastered vanilla New Vegas/FO3 would be like. ![]() Solid Project + Asurah Reanimation + B42 Intertia completely transforms combat and is a must imo. Wanted to keep things fairly vanilla but with updated visuals and gunplay as well as a couple tweaks to things I find annoying. ![]() Shockingly, everything appears to work smoothly. NMCs Texture Packs Cleanup and Combine for TTW Asurah Reanimation Pack w/ no headbob and all ironsight fixes
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